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Karune:
"Last I heard, absolutely nothing changes other than the pathing. Armor, HP, detection status, and units attackable are all the same."
This is correct. But the implications of having supply depots block off areas is pretty awesome when you think of it in tactical terms, being able to separate an enemy army who foolishly rushes in when you are ready for them, can easily determine the outcome of a battle.
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����2:
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Karune:
You will be able to raise the depot when units are on top. The unit atop will be pushed to one side or the other of the depot, depending on which side they are closer to.
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����3:
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Karune:
Not exactly sure what you mean by "squirm," but it gets pushed to the side instantly.
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����4:
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Karune:
Terrans are currently very effective at building blocking in early game, but they can still be broken into if the Terrans are straight teching. I have played games with Protoss where I used a nullifier to force field the other side of the supply depot to keep SCVs from repairing them, and then blew up the supply depot as well. With Zerg, using Banelings, you can often hit multiple supply depots at once with each Baneling, destroying a choke relatively fast.
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